Due to a couple of early morning work-related phone calls to my husband, I woke up insanely early Saturday unable to sleep. So I got my grocery shopping out of the way (Wal-Mart is almost pleasant at 6:30 in the morning.) I returned home, grabbed breakfast, and started installing Elder Scrolls IV: Oblivion. The game I've put 300 hours into and never finished. The game I spend almost as much time modding as I spend playing. The game that deserves every award it's ever been given and then some.
The game that promptly crashed my computer after four hours of downloading the biggest overhaul mods out there.
Actually, that's not true. It didn't promptly crash my computer. It let me get all the way through the tutorial dungeon first. OK, so I remove all the mods and step back through the sewer gate. No crash! But I still had purple all over the ground, a sign of a missing texture file.
Easy fix, right? I'll uninstall, reinstall, and the world will be a wonderful place once again. Except it didn't play. At all. All I had on was Oblivion and it didn't work. Tried again, and in the meantime, went to Best Buy for a new keyboard. Also found the Shivering Isles expansion at Computer City (for $15!) and decided to buy it. (Except for the new location, I don't even know if I'd realize what was new material and what was modded stuff.)
Long story short (no, really, I left out several install problems here), I finally got Oblivion working with Shivering Isles and a buttload of modded material.
This time around, I'm going for full immersion. I add one or two mods at a time and then check the stability of the game. I'm adding new mods that:
1) Remove fast travel - finally, a reason to own a horse!
2) Give you a bedroll, because I'm adding a required sleep mod
3) Require food and drink
4) Weighted gold and torches - there's also a mod that adds a bank to the Imperial City to store your excess cash
5) Fatigue based on weight limits - no more walking around one point away from my weight limit, picking up a blueberry, and suddenly being unable to move.
6) I'll have to change the length of a day to do this, so I won't have to stop to sleep or eat too often.
7) I have Living Economy running, but I'm getting some sort of bug with the merchants' money and may have to disable it. I don't think that will destroy the immersion factor too much.
So, I'm deliberately making the game harder on myself. Why? I don't really know. It's an incredible way to play the game, though. I like loot whore games like Dungeon Siege and Diablo, where story and plot are at a minimum and your goal is just to get the best gear possible. But there's something so disappointing when you start amassing great wads of gold but you have nothing to spend it on.
Oblivion isn't like that. Not only can you use your gold to buy houses in the various cities, you can also upgrade them. Hell, you could steal the contents of someone's house and outfit your own with it if you wanted. Even vanilla Oblivion (that's Oblivion as it comes out of the box) allows this. Now add in mods that do damn near anything you can think of (including some stuff they didn't even think would be possible when the game was first released), and you have an amazing, open-ended roleplaying game that can be perfectly tailored to your preference.
And just think, in about a year, the same guys who did Oblivion are also working on Fallout 3. If they offer the same open-ended moddability to that game as they offered for Oblivion, we'll have seen the two best RPGs in existence in my lifetime.